Related ongoing threads:
OpenAI's GPT-6 Astra on ARC-AGI-3 - https://news.ycombinator.com/item?id=49555691
GPT-6 Astra makes major gains in the Artificial Analysis Coding Agent Index - https://news.ycombinator.com/item?id=49556147
Related ongoing threads:
OpenAI's GPT-6 Astra on ARC-AGI-3 - https://news.ycombinator.com/item?id=49555691
GPT-6 Astra makes major gains in the Artificial Analysis Coding Agent Index - https://news.ycombinator.com/item?id=49556147
ChatGPT outage – Resolved - https://news.ycombinator.com/item?id=49550614 (315 comments)
Claude outage – Resolved - https://news.ycombinator.com/item?id=49549676 (146 comments)
Grok outage - https://news.ycombinator.com/item?id=49551589 (142 comments)
I spent the last few weeks analyzing what Claude did, feeding it my 33 years of memory of how I built the game, my notes and the git repos. It wrote the first draft of the article, and I edited line by line over a week. The screenshots of my 1993 map editor is the first I have run it since then. The one thing I never verified myself is the 108-byte explanation.
"Before starting everything, the model assembled the code using vasm on my Mac, and kept going till the binary is byte-identical to the binaries I had in my original game. Even after that, the there was mismatch of about 108 bytes. I originally used AsmOne which assembles into memory, and the game saved into the disk by saving that memory after running the game. So the original shipped files are a snapshot of the game that had already been running, not clean asm-one output."
Please post any questions. I am also releasing the original game for free.