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Zero-Mem: Zero-Token Memory Operations for LLM Agents

2026-08-05 @ 04:36:44Points: 54Comments: 10

An SLM trained on $8 ESP32-S3

2026-08-05 @ 04:07:27Points: 38Comments: 13

Zigbee vs. Matter over Thread:Understanding IoT Protocol Performance in Practice

2026-08-05 @ 00:10:37Points: 95Comments: 79

Bugtraq is back

2026-08-05 @ 00:05:49Points: 54Comments: 18

Flowise is shutting down

2026-08-05 @ 00:02:40Points: 54Comments: 42

Eight Myths on Software Engineering and GenAI

2026-08-04 @ 23:50:52Points: 227Comments: 191

IP and DNS Leaks in WebKit Affecting Proxy Browsers and iCloud Private Relay

2026-08-04 @ 23:31:46Points: 127Comments: 18

libexpat now funded by the City of Munich for up to 6 months

2026-08-04 @ 23:18:12Points: 293Comments: 66

Show HN: SIMD Viterbi Decoder in Rust

2026-08-04 @ 22:37:05Points: 52Comments: 9

I also spent some time building a tool to find optimal (max d_free) conv codes for a given rate and order. Of course, there are better mechanisms available today, but I'm happy to talk through anything I learned in the process.

We finally learned to center a div, then browsers added sidebars

2026-08-04 @ 22:24:00Points: 143Comments: 120

Pi's Minimalism Is Its Advantage

2026-08-04 @ 22:22:12Points: 403Comments: 184

DuckDB – Data power tools for your laptop, now in Clojure (2023)

2026-08-04 @ 22:09:43Points: 117Comments: 17

AI fuels more than half of cybercrime in Africa as scams surge – Interpol

2026-08-04 @ 22:01:41Points: 256Comments: 199

Show HN: Maple-Preview – Ternary 20B MoE running at 120 tok/s on a iPhone

2026-08-04 @ 19:44:55Points: 135Comments: 41

In Memory of My Wife, Elise Cawley, with Thanks for 36 Wonderful Years

2026-08-04 @ 18:51:38Points: 1422Comments: 82

Waymo in Dallas

2026-08-04 @ 18:29:41Points: 302Comments: 541

Mistral's Shieldstral: 3B open-weights model for multimodal moderation

2026-08-04 @ 16:36:05Points: 439Comments: 112

When AI Benchmarks Plateau: A Systematic Study of Benchmark Saturation

2026-08-04 @ 16:10:39Points: 101Comments: 99

Show HN: Simple algorithm and color space to generate diverse skin tones

2026-08-04 @ 15:16:22Points: 550Comments: 95

I found that picking out plausible but diverse skin tones for my digital art and game development projects was kind of difficult, and I got curious about if there was a way to define a color space that made it easy.

I've built a color picker and procedural generation algorithm based on the space as well as a bunch of other fun js features and demos throughout the page that use the equations. If you find it interesting, I have lots of explanations of how I built it and what properties the space has.

The methodology might be a bit shaky, but hopefully the result is as helpful for others as I have found it! There's lots of room for improvements (see the Future Work section), but I'm really happy with how it turned out.

Xbox goes down. You can't play games you own on disc

2026-08-04 @ 12:01:02Points: 669Comments: 698

There Will Come Soft Rains (1950) [pdf]

2026-08-03 @ 23:24:53Points: 392Comments: 405

Godox Transparent Viewfinder Camera C100

2026-08-03 @ 13:32:54Points: 47Comments: 32

Video2NAND – Abusing video codecs for great computational power

2026-08-02 @ 14:29:01Points: 71Comments: 16

From boiling lead and black art: The history of mathematical typography (2017)

2026-08-01 @ 13:24:57Points: 17Comments: 3

Stateless MCP has recaptured my interest

2026-08-01 @ 05:51:36Points: 256Comments: 130

Don't stop early: Case-folding source code at memory speed

2026-07-31 @ 20:07:06Points: 72Comments: 31

Colorimeter 3nh CR4501 RAL Hack

2026-07-31 @ 16:49:57Points: 14Comments: 3

The Pneumatics of Hero of Alexandria

2026-07-31 @ 15:22:35Points: 34Comments: 3

“Gravity is worth asking about”

2026-07-30 @ 03:57:33Points: 120Comments: 68

Rio-vt and librio: Rio's terminal engine, now embeddable

2026-07-28 @ 14:15:49Points: 38Comments: 14

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