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We want you to build the next Git platform on Cloudflare

2026-10-03 @ 19:33:16Points: 93Comments: 84

Our AI Midwife

2026-10-03 @ 19:12:27Points: 61Comments: 53

RSS Feed Best Practices (2022)

2026-10-03 @ 19:09:25Points: 32Comments: 7

Two American Airlines Flights End Up with the Same Flight Numbers

2026-10-03 @ 19:07:18Points: 53Comments: 26

Getting the most out of Opus 5.5 in Claude and Claude Code

2026-10-03 @ 18:29:30Points: 146Comments: 103

ADHD, autism or complex trauma? [pdf]

2026-10-03 @ 18:08:28Points: 200Comments: 211

Hole Punch: Sling your spaceship around gravitational fields

2026-10-03 @ 18:06:45Points: 208Comments: 53

Vx – One Language, Every Chip

2026-10-03 @ 17:23:20Points: 55Comments: 29

RetailReady (YC W24) Is Hiring

2026-10-03 @ 17:00:12Points: 1

FTL: A new operating system for clouds

2026-10-03 @ 15:02:36Points: 144Comments: 58

Kolibri: A Sovereign Open-Weight Model

2026-10-03 @ 09:36:04Points: 480Comments: 293

An Update on Orion for Linux and Windows

2026-10-03 @ 04:53:57Points: 176Comments: 103

Cloudflare OHTTP gateway

2026-10-03 @ 03:15:05Points: 183Comments: 86

Newgrounds.com – A community of games, music, and art

2026-10-03 @ 00:55:25Points: 433Comments: 128

At the Conformation Show: Chasing the Ideal Dog

2026-10-02 @ 20:46:11Points: 4Comments: 0

Woking Electrical Control Room (2016)

2026-10-02 @ 20:44:38Points: 121Comments: 23

Make Tmux the OS

2026-10-02 @ 19:29:07Points: 187Comments: 115

Show HN: Pi pod – Run your pi coding agent in sandboxes on your own server

2026-10-02 @ 19:10:38Points: 70Comments: 27

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Since moving my company towards AI-native work, I have been really frustrated by the state of "agentic engineering" environments. Products by the labs (claude code, codex) lock you into a single provider for your tokens. Agnostic solutions (factory, devin, arguably cursor) make you pay per-token costs. None of these products allow you to fully customize the harness, and of course they all run on someone else's infrastructure.

I've been an early and fervent user of pi, which I think is fantastically simple and beautiful software. I have felt it needs an environment for it to work across platforms with fully functional composability for teams.

This is very much a work in progress, but for my team this has been a much needed solution and has helped us tremendously. I hope you will give it a try and let me know how you would like it to improve.

Apple Pass Designer

2026-10-02 @ 19:06:56Points: 541Comments: 323

Holes (1996-2025)

2026-10-02 @ 15:00:03Points: 44Comments: 11

A 12-year sequence of telescope images of a star and four planets orbiting

2026-10-02 @ 11:07:17Points: 389Comments: 79

Show HN: Our space game has a built-in RISC-V emulator that runs Linux

2026-10-02 @ 10:40:31Points: 68Comments: 26

https://againstallodds.games/, but we've switched it to https://againstallodds.games/blog/2026/10/03/our-risc-v-emul... in response to user requests for explanation.)

We're a tiny indie studio, all with a background in the demoscene and for about 3 years now we're developing a space planet terraforming game called SEEDS - Echoes Beneath the Sands.

Our protagonist Naxiah is stranded on a small, desolated planet. You're working for an intergalactic distributor of seeds and terraforming equipment, to kickstart new planets in far away galaxies. You must deliver seeds and utilities to an unchartered region, but on your way, you crash on a small planet. Luckily, you have some equipment with you in the ship, so you're able to spawn a base and survive. But for how long? And is the planet really deserted..? :) Well, of course not, there are aliens and other space creatures. And of course, there's ROBO RB-23, which accompanies your adventure.

The game is written in Object Pascal and uses our own game engine PasVulkan, our own physics engine, as well as our own RISC-V 64-bit emulator PasRISCV. We love to build stuff, a lot of these things are FOSS.

The emulator is quite complete (even with RVV, but that's way too slow emulated to be useful) and runs a stock kernel (6.18.3 as of today). We're using Alpine Linux for our base distribution. All our in-game programs to interact with the planet are native RISC-V Linux programs.

We also have our own (free and open source) scripting language POCA (class and prototyped based, JS/Lua inspired, which makes it quite easy for us to script things like HUD, animal behaviour, our story flow graph, etc.

We have most of the wiring ready for players to be able to program and reshape and populate the whole planet in automation, although it's not our primary concept for the game (building stuff by hand, making the planet beautiful is also fun). As it's a normal Linux system, you'll be able to use Ruby, Python, or even Rust, C, C++, and Go to change and automate your world.

We're also thinking of making a bunch of small games which you can play inside the game, in the base on a computer, on an arcade machine, or in the spaceship. And of course, it also runs DOOM. We already prototyped a small 2D space shooter and a small arcade game, both playable within the game. We also feature a table with hologram games to be played, e.g. chess and a certain block game. We also plan to make this hologram game engine available from the computer, which means, you'll even be able to program own hologram style games.

We generally want to make the in-game computer more hackable in future, so that people can create and share their own little games.

Currently, it's only a sandbox game (with beginnings of automation), to build stuff with our pre-made items. You can also assemble these to other, ready-made and shareable bigger items. This is the foundation for us to further develop survival and complete our story mode.

Our game is still under active development, and we finally got our Steam page ready. We have tons of other things planned, but right now, it's more about polishing and quality for the Early Access.

You can watch some videos and screenshots on our website. And we'd love to read your thoughts about his. It has been quite a ride, so far..

C++ Insights – See your source code with the eyes of a Compiler

2026-10-01 @ 23:53:36Points: 133Comments: 27

Show HN: Graphene – Data analysis toolkit for your coding agent

2026-10-01 @ 21:29:52Points: 25Comments: 7

Almost. They just need a context/semantic layer to ensure query correctness and some kind of artifact for publishing findings and visualizations.

We built an open source project called Graphene that provides these tools:

- Semantic layer that’s more token-efficient than YAML, more deterministic than Markdown (eg, composable, callable metric macros), with a query API that’s well in-distribution (SQL). - MDX-like files for dashboards (Markdown with inlined SQL + HTML components for viz with support for CSS and Javascript) - Connects to popular data warehouses or local DuckDB

Your coding agent will build really in-depth reports and can ofc leverage any other skills or context that you've made available to it. We dogfood it inside a monorepo with our website, app source code, planning docs, etc so the agent has access to a ton of context. It’s also nice that the agent can add instrumentation, adjust pipelines and transformations, and add dashboards all in one PR.

If you want to try it out, just point your coding agent at https://github.com/graphene-data/graphene/blob/main/docs/set... and ask it to set up Graphene.

If you don’t have data to play with, you can clone our example project:

1. `git clone <https://github.com/graphene-data/example-flights.git`> 2. `cd example-flights && npm install`

Would love any/all feedback!

Loss of cell identity drives human aging: Two new papers

2026-10-01 @ 20:02:57Points: 359Comments: 170

FLUX 3 Image

2026-10-01 @ 19:24:29Points: 427Comments: 96

Mike Tomlin spent 12 years building a Minecraft city

2026-10-01 @ 18:20:18Points: 650Comments: 159

Celebrating the 100th birthday of the kidney donated to him as a teenager

2026-10-01 @ 16:32:40Points: 127Comments: 37

MPEG-2 Transport Streams and MOQ: Yes, MPEG-TS Is Still Relevant Today

2026-10-01 @ 16:11:31Points: 35Comments: 9

Body Awareness in Goffin's Cockatoos

2026-09-30 @ 19:17:45Points: 37Comments: 4

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