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Show HN: Argus – VSCode debugger for Claude Code sessions

2026-03-07 @ 15:38:18Points: 22Comments: 4

The Millisecond That Could Change Cancer Treatment

2026-03-07 @ 15:33:36Points: 24Comments: 7

Show HN: ANSI-Saver – A macOS Screensaver

2026-03-07 @ 14:34:16Points: 37Comments: 7

It allow to use local ANS files or packs directly from 16colo.rs.

Repo: https://github.com/lardissone/ansi-saver

PC processors entered the Gigahertz era today in the year 2000 with AMD's Athlon

2026-03-07 @ 14:10:17Points: 78Comments: 44

Tinnitus Is Connected to Sleep

2026-03-07 @ 14:06:46Points: 58Comments: 66

The Case of the Disappearing Secretary

2026-03-07 @ 13:13:22Points: 38Comments: 9

The yoghurt delivery women combatting loneliness in Japan

2026-03-07 @ 13:12:40Points: 68Comments: 45

Filesystems Are Having a Moment

2026-03-07 @ 10:48:43Points: 56Comments: 17

Ki Editor - an editor that operates on the AST

2026-03-07 @ 10:29:13Points: 233Comments: 70

Uploading Pirated Books via BitTorrent Qualifies as Fair Use, Meta Argues

2026-03-07 @ 09:18:40Points: 245Comments: 143

Show HN: µJS, a 5KB alternative to Htmx and Turbo with zero dependencies

2026-03-07 @ 08:59:11Points: 24Comments: 7

It intercepts links and form submissions, fetches pages via AJAX, and swaps fragments of the DOM. Single <script> tag, one call to `mu.init()`. No build step, no dependencies.

Key features: patch mode (update multiple fragments in one request), SSE support, DOM morphing via idiomorph, View Transitions, prefetch on hover, polling, and full HTTP verb support on any element.

At ~5KB gzipped, it's smaller than HTMX (16KB) and Turbo (25KB), and works with any backend: PHP, Python, Go, Ruby, whatever.

Playground: https://mujs.org/playground

Comparison with HTMX and Turbo: https://mujs.org/comparison

About the project creation, why and when: https://mujs.org/about

GitHub: https://github.com/Digicreon/muJS

Happy to discuss the project.

QGIS 4.0

2026-03-07 @ 08:53:47Points: 153Comments: 34

Sarvam 105B, the first competitive Indian open source LLM

2026-03-07 @ 07:43:57Points: 148Comments: 46

UUID package coming to Go standard library

2026-03-07 @ 02:03:21Points: 288Comments: 185

LLMs work best when the user defines their acceptance criteria first

2026-03-07 @ 01:17:57Points: 347Comments: 247

Tell HN: I'm 60 years old. Claude Code has re-ignited a passion

2026-03-07 @ 00:05:06Points: 821Comments: 716

I’m ready to retire. In my younger days, I remember a few pivotal moments for me as a young nerd. Active Server Pages. COM components. VB6. I know these are laughable today but back then it was the greatest thing in the world to be able to call server-side commands. It kept me up nights trying to absorb it all. Fast forward decades and Claude Code is giving me that same energy and drive. I love it. It feels like it did back then. I’m chasing the midnight hour and not getting any sleep.

Plasma Bigscreen – 10-foot interface for KDE plasma

2026-03-06 @ 23:59:16Points: 558Comments: 175

Helix: A post-modern text editor

2026-03-06 @ 23:53:29Points: 252Comments: 115

this css proves me human

2026-03-06 @ 21:52:44Points: 321Comments: 99

Show HN: Moongate – Ultima Online server emulator in .NET 10 with Lua scripting

2026-03-06 @ 14:22:59Points: 270Comments: 154

What it does today: - Full packet layer for the classic UO client (login, movement, items, mobiles) - Lua scripting for item behaviors (double-click a potion, open a door — all defined in Lua, no C# recompile) - Spatial world partitioned into sectors with delta sync (only sends packets for new sectors when crossing boundaries) - Snapshot-based persistence with MessagePack - Source generators for automatic DI wiring, packet handler registration, and Lua module exposure - NativeAOT support — the server compiles to a single native binary - Embedded HTTP admin API + React management UI - Auto-generated doors from map statics (same algorithm as ModernUO/RunUO)

Tech stack: .NET 10, NativeAOT, NLua, MessagePack, DryIoc, Kestrel

What's missing: Combat, skills, weather integration, NPC AI. This is still early — the focus so far has been on getting the architecture right so adding those systems doesn't require rewiring everything.

Why not just use ModernUO/RunUO? Those are mature and battle-tested. I started this because I wanted to rethink the architecture from scratch: strict network/domain separation, event-driven game loop, no inheritance-heavy item hierarchies, and Lua for rapid iteration on game logic without recompiling.

GitHub: https://github.com/moongate-community/moongatev2

Self-Portrait by Ernst Mach (1886)

2026-03-05 @ 23:48:26Points: 35Comments: 8

My application programmer instincts failed when debugging assembler

2026-03-05 @ 17:43:33Points: 32Comments: 19

Galileo's handwritten notes found in ancient astronomy text

2026-03-05 @ 16:47:27Points: 184Comments: 34

Migrating from Heroku to Magic Containers

2026-03-05 @ 12:12:13Points: 20Comments: 7

48x32, a 1536 LED Game Computer (2023)

2026-03-05 @ 00:10:42Points: 46Comments: 10

Compiling Match Statements to Bytecode

2026-03-04 @ 20:53:33Points: 17Comments: 2

Editing changes in patch format with Jujutsu

2026-03-04 @ 13:21:24Points: 47Comments: 10

Lock Scroll with a Vengeance

2026-03-04 @ 03:42:17Points: 40Comments: 11

Seurat Most Famous for Paris Park Painting Yet Half His Paintings Were Seascapes

2026-03-03 @ 18:12:06Points: 7Comments: 1

Working and Communicating with Japanese Engineers

2026-03-03 @ 15:02:32Points: 91Comments: 43

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