Hacker News
Latest
L3Harris Statement on the Nov. 13 Ground Stop
2026-11-14 @ 22:51:44Points: 42Comments: 14
Nvidia deliberately kept GPU prices high through circular financing deals
2026-11-14 @ 22:26:30Points: 50Comments: 25
How did Woz write the Apple 1 BASIC before building the computer?
2026-11-14 @ 22:22:49Points: 31Comments: 5
SpaceX Catches the Starship to end Flight 15
2026-11-14 @ 21:22:24Points: 504Comments: 308
Dartmouth (Guarini) will not admit math PhD cohort this year
2026-11-14 @ 19:23:40Points: 61Comments: 17
LinkedIn, Monster take down over 1000 fake job postings after CBC investigation
2026-11-14 @ 18:56:47Points: 161Comments: 81
A Family Tree of Software Job Titles
2026-11-14 @ 17:45:19Points: 180Comments: 83
Lovable apps expose passport details and more than 200K private messages
2026-11-14 @ 17:43:10Points: 583Comments: 239
Will we put data centers in space?
2026-11-14 @ 17:35:33Points: 53Comments: 156
PyPI's redesigned project pages with clearer security signals are now live
2026-11-14 @ 15:40:52Points: 191Comments: 86
Show HN: DeepSeek V3 in ~200 lines of pure Jax
2026-11-14 @ 15:04:15Points: 145Comments: 8
Demystifying phone unlocking tools: A technical overview
2026-11-14 @ 14:44:28Points: 65Comments: 3
Show HN: Agweb – a browser for agents that stays out of your way
2026-11-14 @ 14:08:12Points: 85Comments: 22
Show HN: Fursoy – Out-of-order RV64IMAFDV core in SystemVerilog (Linux 6.6)
2026-11-14 @ 14:06:34Points: 66Comments: 22
Show HN: A terminal-native idle factory game, written in Rust with ratatui
2026-11-14 @ 14:05:54Points: 125Comments: 25
I'm snipedbywifi (https://gitlab.com/snipedbywifi), and i've been working on terminactory. Please try it out if you'd like to play a cozy factory game while waiting for long agent tasks to finish!
The game is a factory game (overused niche, i know xD), but runs in your terminal. Reason i built it? glad you asked: So basically, it started off with me wanting a terminal-native factory game. Me and the modern 5.5 claude models made a base for the game that I liked, and then i went ham adding features / fixing some minor flaws (like adding claude code hooks so you recieve "telegrams" [the agent's responses], so you can review progress directly in-game). (yes, I had heavy AI assistance, disclaimer!!!)
Right now, the game has basic factory features you'd expect from a game like this (build stuff, delete stuff, measure how much you're earning, basic selection tools), along with a few more.. "unexpected" features. This includes a fake in-game browser that has a wiki, fake forums, some fun bits of lore, some more lore, a LOT more lore, and a research graph that shows how many items or how much RP (research points) you'd need to unlock something, and some more QOL features.
If anyone actually has this issue / want of a terminal-based game that runs alongside your agents so you don't doomscroll, do you have any suggestions, or additional ideas I could add?
It's hosted on GitLab, soo, that's one additional thing i'd like to mention
Thanks for reading!! snipedbywifi
(p.s. first HN post lol) (p.s. p.s. there's a lot of hidden lore in the game, so.. lore-divers? you might like it?)