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GLP-1s are being linked to fewer serious infections, including TB
2026-09-03 @ 22:37:31Points: 90Comments: 44
Which tools do Claude, Codex and Cursor choose? We measured 17k runs to find out
2026-09-03 @ 21:20:34Points: 138Comments: 51
Tasklet (YC P26) Is Hiring a Customer Success Engineer
2026-09-03 @ 21:01:10Points: 1
OpenAI's GPT-6 Astra on ARC-AGI-3
2026-09-03 @ 19:45:00Points: 185Comments: 118
Ask HN: Are others seeing Google's reCAPTCHA rejecting Firefox users?
2026-09-03 @ 19:38:46Points: 48Comments: 13
Is this part of Google's war against ad-blocking and non-Chrome browsers?
The asteroid currently hitting front end web development
2026-09-03 @ 19:17:24Points: 105Comments: 116
GPT-6 Astra
2026-09-03 @ 18:41:05Points: 1503Comments: 1269
Related ongoing threads:
OpenAI's GPT-6 Astra on ARC-AGI-3 - https://news.ycombinator.com/item?id=49555691
GPT-6 Astra makes major gains in the Artificial Analysis Coding Agent Index - https://news.ycombinator.com/item?id=49556147
Qwen 3.8 27B available on Cerebras at 1500 tokens/s
2026-09-03 @ 18:32:13Points: 498Comments: 148
How concerned should we be about Astra's recurrent architecture?
2026-09-03 @ 17:10:06Points: 109Comments: 68
Artificial beaver dams saw juvenile coho salmon survival rates go from 8% to 60%
2026-09-03 @ 16:21:33Points: 197Comments: 61
K2 Horizon: A connected fleet of six open models
2026-09-03 @ 15:36:43Points: 273Comments: 88
Ask HN: Why were OpenAI, Claude, and Grok simultaneously down?
2026-09-03 @ 15:07:01Points: 354Comments: 531
ChatGPT outage – Resolved - https://news.ycombinator.com/item?id=49550614 (315 comments)
Claude outage – Resolved - https://news.ycombinator.com/item?id=49549676 (146 comments)
Grok outage - https://news.ycombinator.com/item?id=49551589 (142 comments)
.name Termination
2026-09-03 @ 14:54:39Points: 1526Comments: 406
Any Human Ever – One life, drawn at random from all who have ever lived
2026-09-03 @ 14:51:10Points: 512Comments: 251
Show HN: I made a word building game supporting anagrams and one handed use
2026-09-03 @ 14:37:21Points: 12Comments: 1
Wanted to share a game I built. It's called Unscramble! and I believe it's the simplest word building game.
Rules: You get a few letters on screen. You need to make one word with all the letters. Tap a letter to select. Tap again to deselect. Faster you go, better you score.
If you enter anagrams of the word it's looking for, it gives you extra points. If you are stuck, you can either "Ask Friend" or get Hint.
You get extra points for getting the word fast but you don't get penalized for taking too long.
I believe the simplicity of the game along with big touch buttons makes it perfect for one handed use.
There's 6 difficulty levels in the game, and settings for things like toggling the timer, relaxing background music, sound effects, haptic feedback, removing the background animation.
If you want to try:
https://apps.apple.com/ca/app/unscramble-word-anagram-relax/...
Would love to hear feedback to improve it.
Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
2026-09-03 @ 14:28:18Points: 229Comments: 68
I spent the last few weeks analyzing what Claude did, feeding it my 33 years of memory of how I built the game, my notes and the git repos. It wrote the first draft of the article, and I edited line by line over a week. The screenshots of my 1993 map editor is the first I have run it since then. The one thing I never verified myself is the 108-byte explanation.
"Before starting everything, the model assembled the code using vasm on my Mac, and kept going till the binary is byte-identical to the binaries I had in my original game. Even after that, the there was mismatch of about 108 bytes. I originally used AsmOne which assembles into memory, and the game saved into the disk by saving that memory after running the game. So the original shipped files are a snapshot of the game that had already been running, not clean asm-one output."
Please post any questions. I am also releasing the original game for free.