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Ross Stevens Donates $100M to Pay Every US Olympian and Paralympian $200k
2026-01-28 @ 23:55:42Points: 132Comments: 90
I reverse-engineered Netflix's 4K restrictions
2026-01-28 @ 23:45:40Points: 74Comments: 63
Please Don't Say Mean Things about the AI I Just Invested a Billion Dollars In
2026-01-28 @ 23:36:23Points: 468Comments: 209
The UK paid £4.1M for a bookmarks site
2026-01-28 @ 23:16:12Points: 250Comments: 66
Bf-Tree: modern read-write-optimized concurrent larger-than-memory range index
2026-01-28 @ 22:05:05Points: 48Comments: 7
Somebody used spoofed ADSB signals to raster the meme of JD Vance
2026-01-28 @ 21:50:47Points: 400Comments: 100
Jellyfin LLM/"AI" Development Policy
2026-01-28 @ 21:42:03Points: 169Comments: 89
Show HN: Cursor for Userscripts
2026-01-28 @ 19:39:31Points: 47Comments: 13
At a high level, the agent generates and maintains userscripts and CSS that are re-applied on page load. Rather than just editing DOM via JS in console the agent is treating the page, and the DOM as a file.
The models are often trained in RL sandboxes with full access to the filesystem and bash, so they are really good at using it. So to make the agent behave well, I've simulated this environment.
The whole state of a page and scripts is implemented as a virtual filesystem hacked on top of browser.local storage. URL is mapped to directories, and the agent starts inside this directory. It has the tools to read/edit files, grep around and a fake bash command that is just used for running scripts and executing JS code.
I've tested only with Opus 4.5 so far, and it works pretty reliably. The state of the file system can be synced to the real filesystem, although because Firefox doesn't support Filesystem API, you need to manually import the fs contents first.
This agent is really useful for extracting things to CSV, but it's also can be used for fun.
How to turn 'sfo-jfk' into a suitable photo
2026-01-28 @ 19:24:35Points: 24Comments: 22
Show HN: A MitM proxy to see what your LLM tools are sending
2026-01-28 @ 18:52:24Points: 105Comments: 43
Sherlock sits between your LLM tools and the API, showing you every request with a live dashboard, and auto-saved copies of every prompt as markdown and json.
Computer History Museum Launches Digital Portal to Its Collection
2026-01-28 @ 17:54:54Points: 119Comments: 22
Mousefood – Build embedded terminal UIs for microcontrollers
2026-01-28 @ 17:20:31Points: 170Comments: 40
Amazon One palm authentication discontinued
2026-01-28 @ 16:52:05Points: 70Comments: 143
Spinning around: Please don't – Common problems with spin locks
2026-01-28 @ 16:48:59Points: 85Comments: 30
Oban, the job processing framework from Elixir, has come to Python
2026-01-28 @ 16:32:00Points: 189Comments: 79
Amazon cuts 16k jobs
2026-01-28 @ 15:39:11Points: 559Comments: 773
Airfoil (2024)
2026-01-28 @ 14:32:30Points: 378Comments: 50
Microsoft forced me to switch to Linux
2026-01-28 @ 14:28:21Points: 1627Comments: 1284
Show HN: SHDL – A minimal hardware description language built from logic gates
2026-01-28 @ 12:06:18Points: 32Comments: 13
I built SHDL (Simple Hardware Description Language) as an experiment in stripping hardware description down to its absolute fundamentals.
In SHDL, there are no arithmetic operators, no implicit bit widths, and no high-level constructs. You build everything explicitly from logic gates and wires, and then compose larger components hierarchically. The goal is not synthesis or performance, but understanding: what digital systems actually look like when abstractions are removed.
SHDL is accompanied by PySHDL, a Python interface that lets you load circuits, poke inputs, step the simulation, and observe outputs. Under the hood, SHDL compiles circuits to C for fast execution, but the language itself remains intentionally small and transparent.
This is not meant to replace Verilog or VHDL. It’s aimed at: - learning digital logic from first principles - experimenting with HDL and language design - teaching or visualizing how complex hardware emerges from simple gates.
I would especially appreciate feedback on: - the language design choices - what feels unnecessarily restrictive vs. educationally valuable - whether this kind of “anti-abstraction” HDL is useful to you.
Repo: https://github.com/rafa-rrayes/SHDL
Python package: PySHDL on PyPI
To make this concrete, here are a few small working examples written in SHDL:
1. Full Adder
component FullAdder(A, B, Cin) -> (Sum, Cout) {
x1: XOR; a1: AND;
x2: XOR; a2: AND;
o1: OR;
connect {
A -> x1.A; B -> x1.B;
A -> a1.A; B -> a1.B;
x1.O -> x2.A; Cin -> x2.B;
x1.O -> a2.A; Cin -> a2.B;
a1.O -> o1.A; a2.O -> o1.B;
x2.O -> Sum; o1.O -> Cout;
} } 2. 16 bit register
# clk must be high for two cycles to store a value
component Register16(In[16], clk) -> (Out[16]) {
>i[16]{
a1{i}: AND;
a2{i}: AND;
not1{i}: NOT;
nor1{i}: NOR;
nor2{i}: NOR;
}
connect {
>i[16]{
# Capture on clk
In[{i}] -> a1{i}.A;
In[{i}] -> not1{i}.A;
not1{i}.O -> a2{i}.A;
clk -> a1{i}.B;
clk -> a2{i}.B;
a1{i}.O -> nor1{i}.A;
a2{i}.O -> nor2{i}.A;
nor1{i}.O -> nor2{i}.B;
nor2{i}.O -> nor1{i}.B;
nor2{i}.O -> Out[{i}];
}
} } 3. 16-bit Ripple-Carry Adder
use fullAdder::{FullAdder};
component Adder16(A[16], B[16], Cin) -> (Sum[16], Cout) {
>i[16]{ fa{i}: FullAdder; }
connect {
A[1] -> fa1.A;
B[1] -> fa1.B;
Cin -> fa1.Cin;
fa1.Sum -> Sum[1];
>i[2,16]{
A[{i}] -> fa{i}.A;
B[{i}] -> fa{i}.B;
fa{i-1}.Cout -> fa{i}.Cin;
fa{i}.Sum -> Sum[{i}];
}
fa16.Cout -> Cout;
}
} Show HN: The HN Arcade
2026-01-28 @ 10:50:32Points: 309Comments: 82
I don't want to forget any, so I have built a directory/arcade for the games here that I maintain.
Feel free to check it out, add your game if its missing and let me know what you think. Thanks!