MEMORY.md▼
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Frontmatter
{
"title": "Block Garden Memory",
"created": "1970-01-01T00:00:00Z",
"updated": "1970-01-01T00:00:00Z",
"slug": "block-garden-memory"
}🧠 Block Garden Agent Memory Index
Central routing directory for AI agents (including Prompt API built-in models) to locate enabled tools, skills, game features, and subsystem documentation.
🛠️ Enabled Tools & 🧭 Skills
Enabled via shadow-claw.config.json (enabledTools) and discoverable headlessly over HTTP via /.well-known/agent-skills/index.json.
Declarative Tools
scan_for_nearby_ores: Scans 3D voxel chunks for mineral depositsfireworks: Ignites 3D voxel fireworks particle physicskonami_code: Unlocks secret Dev Mode & cheat controls
Agent Skills & Slash Commands
/scan-for-nearby-ores: Ore locator chunk scanning workflow/fireworks: Voxel fireworks display launcher/konami-code: Secret Konami code execution sequence
Architecture & Discovery
- Core Engine Script (
block-garden.js): Decoupled, portable ESM containing tool execution handlers, module URLs, and event constants. - Custom Element Factory (
block-garden-element.js): Portable component factory, context resolver, and bridge installer. - Presentation Adapter (
.agents/scripts/main/block-garden-adapter.js): Bridges on-page custom elements, UI controls, and BroadcastChannel events. - Discovery Endpoint:
/.well-known/agent-skills/index.jsonprovides RFC-compliant discovery with SHA-256 digests and dependency mapping.
📚 Complete Documentation Index
- Chapter 1: Architecture & Procedural Engine
- Chapter 2: Gameplay Controls, Modes & Saves
- Chapter 3: Farming Mechanics & Botanical Species
- Chapter 4: Public Modding API & Script Gallery
- Chapter 5: Video Demos & Media Showcase
- Chapter 6: PDF World Saves & Postcard Gallery
- Chapter 7: Web Platform Breakdown & Performance Engineering
- Chapter 8: Agent Skills, Declarative Tools & Slash Commands